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[版本发布] Minecraft 基岩版 Beta & Preview 1.19.50.21 发布

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大坡塘Lv.13 显示全部楼层 发表于 2022-10-28 12:27:04 |阅读模式 打印 上一主题 下一主题 广西 /

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Minecraft Beta & Preview - 1.19.50.21
Minecraft 基岩版 Beta & Preview 1.19.50.21


Posted: 19th October 2022
发布于:2022年10月19日

  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft Preview 现已在 Xbox, Windows 10/11 和 iOS 设备上可用。更多信息可以查阅aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版现已在 Android (Google Play) 平台上可用。想要加入或退出测试版,更多信息可以查阅aka.ms/JoinMCBeta





                               
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Minecraft Live 2022 only wrapped a few days ago but we are all ready to try out the features that Agnes, Chi, and Nir told us about during the show! That’s right, the camel, bamboo wood set, chiseled bookshelf, and hanging signs are all in this week’s Minecraft Preview, so you can try them all out while they’re still fresh! Maybe that means watching a camel wiggle its ears for hours on end, floating around on a bamboo raft while watching the clouds, or curling up with a good book that you pulled from your chiseled bookshelf. Or you’re going to pick a fight with a herd of melée mobs from atop the tall camel, hang cryptic messages for your friends to find, and craft a secret passageway that masquerades as an innocent collection of books. Me? I’m going to lounge around on the Minecraft Live set before it gets taken down. Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
Minecraft Live 2022在几天前刚刚结束,但我们已迫不及待想尝试Agnes,Chi和Nir在直播中告诉我们的功能了!没错,骆驼、竹质方块与物品、chiseled书架(目前争议较大,此方块暂时不作翻译)和悬挂的告示牌都会在本周的Minecraft基岩版测试版中推出,所以你现在就可以尝鲜体验一下!也许这意味着连续几个小时看骆驼摆动耳朵,或是在竹筏上漂流着看云,或是从chiseled书架上抽出一本上好的藏书。亦或是坐在从高大的骆驼上单挑一大群近战的敌对生物,藏一些神秘的信息让你的朋友一顿好找,同时制作一个伪装成普通书架的秘密通道。而我呢?我要在Minecraft Live直播结束前,再去现场逛逛。记得把你们的反馈提交到aka.ms/MC120Feedback ,同时把bug提交到bugs.mojang.com

EXPERIMENTAL FEATURES
实验性特性

  • Introducing the next major update experimental toggle. Help us try out and develop the new next major update content!
  • 现已推出下一次大更新的实验性特性切换选项。帮助我们试错与开发新的下一个版本的主要更新内容!

  • Please remember worlds that have used Experimental toggles will always be flagged as Experimental. We recommend keeping these Experimental worlds as separate copies from your main saves. More information can be found in this article .
  • 请记住,使用了实验切换的世界将始终被标记为实验。我们建议将这些实验世界作为单独的副本,独立于你的重要存档。更多信息可以查阅 这篇文章 .


BAMBOO WOOD TYPES
竹质方块与物品

  • Added new base blocks for Bamboo Wood types
  • 添加了一系列基础的竹质方块
  • Added recipes for Bamboo Wood types
  • 添加了竹质方块
  • Added Bamboo Flooring block variants
  • 添加了竹质方块含水变种
  • Added Bamboo Raft and Raft with Chest
  • 添加了竹筏和运输竹筏


CAMEL
骆驼

  • Added Camel base mob functionality
  • 为骆驼添加了基础生物功能
  • Added two-seat rider functionality to Camel
  • 为骆驼添加了双人骑乘功能
  • Add Dashing ability to Camel
  • 为骆驼添加了冲刺能力
  • Camels randomly sit down for a short amount of time
  • 骆驼将随机坐下一小段时间
  • Camels can spawn in desert villages
  • 骆驼可以生成在沙漠村庄
  • Camel is a tall animal and the rider is high enough in the air that melee mobs can’t reach them
  • 骆驼是一种高大的动物,骑乘者的高度可以使近战生物无法够到他们


CHISELED BOOKSHELF
chiseled书架
(目前争议较大,此方块暂时不作翻译)

  • A new, chiseled variation of the Bookshelf
  • 书架的一个全新chiseled变种
  • Crafted with 6 Planks and 3 Wooden Slabs
  • 使用6块木板和3个木质台阶合成。
  • Can store Books, Book and Quills, and Enchanted Books
  • 可用来储存书、书与笔、和附魔书
    • Holds up to 6 Books
    • 最多容纳6本书
    • Keeps the stories and lore of your world safe
    • 保证你世界里故事书和传说书的安全
  • Comparators can detect the last book placed/removed
  • 比较器可以检测最后一本放置/取出的书
    • Perfect for hiding secrets in your spooky library
    • 用来在恐怖主题的图书馆里隐藏秘密信息是再合适不过了



HANGING SIGN
悬挂式告示牌

  • Added Hanging Signs, which can be placed beneath and on the side of a block
  • 添加了悬挂式告示牌,它们可以放置在方块的底面和侧面
  • Added Hanging Sign of all wood types and recipes
  • 添加了所有木质变种的悬挂式告示牌,以及它们的配方
  • Hanging Signs can be placed under narrow blocks with center support
  • 悬挂式告示牌可放置于一些“较窄“的方块,此时会在中间进行支撑
  • Hanging Signs have their own specific UI when writing text on the sign
  • 悬挂式告示牌在编辑窗口有独特的UI界面



NON-EXPERIMENTAL FEATURES AND BUG FIXES
NON-实验性特性及漏洞修复


VANILLA PARITY
原版特性同步


SPECTATOR MODE
旁观模式

  • Allays no longer throw items to players in Spectator Mode (MCPE-162873)
  • 悦灵将不再向旁观模式的玩家丢出物品 (MCPE-162873)


BLOCKS
方块

  • Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors, and Fence Gates now use the same opening and closing sound effects as Java Edition
  • 木门、铁门、木活板门、铁活板门、栅栏门现在使用与 Java 版相同的打开和关闭的声音效果
  • Updated Pressure Plates to have different pitches based on their behaviour to match Java Edition
  • 更新压力板时,将基于它们的行为有不同的音调,以匹配 Java 版
  • Added unique button click sound for Wooden Buttons to match Java Edition
  • 为木制按钮添加了独特的点击音效,以匹配 Java 版
  • Crimson and Warped block sets now have a unique set of sounds
  • 绯红系列和诡异系列方块现在都有了一系列独特的音效


VILLAGER
村民

  • While playing tag, baby Villagers will now run at a quicker speed that matches Java Edition
  • 当玩耍时,幼年村民将以更快的速度奔跑,以匹配 Java 版


TOUCH CONTROLS
触摸控制

  • Removed the action delay from Attack and Interact buttons
  • 移除攻击和交互按钮的动作延迟
  • When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area
  • 当摇杆被解锁时,可拖动范围现在被更改为与锁定时相同。在这两种模式中,如果自动冲刺被启用,它将在摇杆被拖动到背景上方时启动。如果摇杆控制随后被移回操纵杆背景区域,自动冲刺将结束
  • A tap gesture will now fire a charged Crossbow. Previously it was necessary to hold the gesture for 400ms before the bolt would fire
  • 一个轻击动作将会直接发射一个上弦的弩。此前玩家需要保持这个动作400毫秒才能进行发射
  • Fixed an issue where players couldn't drag/drop in the Anvil screen
  • 修正了玩家无法在铁砧界面上拖放的问题


USER INTERFACE
用户界面

  • You can now bind the copy coordinate keys with full keyboard gameplay turned on (MCPE-163082)
  • 你现在可以绑定复制坐标的按键与键盘上可用的所有按键(MCPE-163082)


WORLD AND DIMENSIONS
世界和维度

  • Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions (MCPE-158215)
  • 修正了一个可能导致玩家在穿越维度时卡在“生成地形中”界面上的错误(MCPE-158215)


GAMEPLAY
玩法

  • Temporarily reverted the fix for effects being inherited by bred mobs, while a related issue is addressed first (MCPE-81890)
  • 暂时回退了繁殖生物与继承效果的特性修复,同时先处理另一个相关特性(MCPE-81890)

TECHNICAL UPDATES
技术性更新


ACTOR PROPERTIES
活动对象属性

  • Actor Properties are no longer experimental (this includes Molang queries and property filters, but not Permutations)
  • 活动对象属性现在不再是实验性内容 (这包括Molang表达式和属性过滤器,但不包括Permutations内容)


ADD-ONS AND SCRIPT ENGINE
附加包和脚本引擎

  • Fixed an issue where changing the subpack of Resource Packs that have subpacks, would not apply changes until the game was restarted (MCPE-162002)
  • 修正了在拥有子包的资源包内对子包进行修改,直到游戏重启才会应用更改的问题 (MCPE-162002)


AI GOALS
AI意向

  • Exposed new data parameters for the "minecraft:offer_flower" AI behaviour to specify such things as the time that the mob offers the flower for, the chance that the goal will start, and the dimensions of the AABB used to search for a mob to offer a flower to
  • 公开了“minecraft:offer_flower”AI行为的新数据参数,以指定生物赠予花朵的时间,赠予行为开始的几率,以及用于寻找接受花朵的生物碰撞箱的两个坐标
  • The "minecraft:offer_flower" AI behavior can now be used by any mob, not just the Iron Golem
  • "minecraft:offer_flower"AI行为现在可以被应用到任意生物,而不仅仅是铁傀儡
  • The "minecraft:offer_flower" AI behavior will now search through all mobs in the specified range rather than just the closest one, meaning that this goal has the potential to be used more consistently than before
  • “minecraft:offer_flower”AI行为现在将搜索指定范围内的所有生物,而不仅仅是最近的一个,这意味着这个AI意向有可能相较于以前更加专一
  • Exposed new data parameters for the "minecraft:take_flower" AI behavior to specify such things as the conditions to be met to start the goal, the min and max wait times before taking the flower, and the dimensions of the AABB used to search for a mob to take a flower from
  • 公开了“minecraft:take_flower”AI行为的新数据参数,以指定此接受行为开始所需要满足的条件,接受花朵前的最小和最大等待时间,以及用于寻找赠送花朵的生物碰撞箱的两个坐标
  • The "minecraft:take_flower" AI behavior can now be used by any mob, not just baby Villagers
  • “minecraft:take_flower”AI行为现在可以被应用到任何生物,而不仅仅是幼年村民


STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on (MCPE-161587)
  • 修正了教育版物品在教育版开关未打开的情况下进行渲染所导致的崩溃(MCPE-161587)

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性


COMMANDS
命令

  • As a preview of upcoming potential changes to how commands run, new experimental functionality within the Upcoming Creator Features experiment causes all command execution to run at the end of the current tick
  • 作为对命令运行方式潜在变化的预览,在即将到来的创作者特性测试中,新的实验性特性将导致所有命令的执行会发生在当前游戏刻结束时


GENERAL
通用

  • Removed the functionality of the 'minecraft:breathability' component. Component will have no effect on the custom defined block
  • 移除“minecraft:breathability”组件的功能。组件对自定义的块没有影响


API
API

  • Initial APIs are releasing out of beta and will be usable without an experimental flag.
  • 最早的一些API已在测试版发布,可以在没有实验性标志的情况下使用。
  • The first module to release is @minecraft/server as version 1.0.0. The APIs included with this are listed below.
  • 第一个正式推出的模块是@minecraft/server的1.0.0版本. 这些API包括一下内容
    • Non-beta APIs like those included in the @minecraft/server 1.0.0 module do not require the Beta APIs experiment to be turned on, and will be more stable over time
    • 非beta测试版的 API,例如那些被包括在@minecraft/server 1.0.0的模块现在不需要打开Beta API实验性选项设置,同时以后将更加稳定
    • This initial API set is narrow, but we intend to add more APIs into non-beta modules over the coming months
    • 最初的API集不多,但我们打算在未来几个月里向非beta测试版模块添加更多API
  • @minecraft/server will continue to develop in Beta and those Beta APIs have been incremented in version to 1.1.0-beta; if you wish to continue to use Beta @minecraft/server APIs, manifest.json references will need to be updated to 1.1.0-beta.
  • @minecraft/server将继续在Beta中开发,那些Beta测试版 API已被添加到1.1.0-beta;如果你想继续使用Beta版@minecraft/server APIs,则需要把manifest.json更新到1.1.0-beta版本。
  • APIs included in the @minecraft/server version 1.0.0 release:
  • 被包括在@minecraft/server正式版1.0.0中的API:
    • System type (Exposed via systemglobal instance)
    • System type (通过systemglobal实例公开)
    • run() - runs a function on the next tick (can be used to maintain a game loop tick over tick)
    • run() - runs a function on the next tick (可以用来维持游戏内的循环)
    • World type (exposed via worldglobal instance)
    • World type (通过via worldglobal实例公开)
    • getDimension()
    • getDimension()
    • getAllPlayers()
    • getAllPlayers()
    • MinecraftDimensionTypes type
    • MinecraftDimensionTypes type
    • nether
    • nether
    • overworld
    • overworld
    • theEnd
    • theEnd
    • Dimension type
    • Dimension type
    • id
    • id
    • runCommandAsync()
    • runCommandAsync()
    • CommandResult type
    • CommandResult type
    • commandResult
    • commandResult
    • Entity type
    • Entity type
    • id
    • id
    • typeId
    • typeId
    • dimension
    • dimension
    • runCommandAsync()
    • runCommandAsync()
    • Player type
    • Player type
    • name
    • name



    【氘氚人@@@Don_Trueno  译自feedback.minecraft.net 2022 年 10 月 19 日发布的 Minecraft Beta & Preview - 1.19.50.21
    【本文排版借助了:SPXX Userscript v2.4.13】
  • 【原帖链接:https://www.mcbbs.net/thread-1390930-1-1.html

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